This page explains how to install and to update the framework in your projects.
At the time of writing, Godot doesn’t have a package manager, that is to say, a tool to easily install and remove dependencies in a project. Here are some instructions and tips to get the framework into your project.
In short, to get started, you can either copy the
addons/com.gdquest.godot-steering-ai-framework directory and copy it into your project, or you can clone or submodule the files from this repository. Keep your project organized and keep things in a directory! Once you open your project in Godot, the engine will automatically register all
GSAI* classes and give you full auto-completion for them.
To install the framework:
We recommend to place the framework in a directory where you will store all your third-party libraries or dependencies. For example
Before updating a third-party dependency, you should always read the release notes or the changelog, in case some feature gets deprecated or a change may affect the behavior of your game. This can happen if the version of a tool you use has a bug on which your game relies.
We use semantic versioning, so unless the framework’s major release number changes, it should be safe for you to update to a new release.
The major version of a framework is the first digit of the version number. For instance, in version
v2.1.0, it is
To update to a new version:
godot/addons/com.gdquest.godot-steering-ai-framework/directory where you initially copied the files.