Steers the agent to avoid obstacles in its path. Approximates obstacles as spheres.
|bool||func _report_neighbor(neighbor: GSAISteeringAgent) -> bool|
func _report_neighbor(neighbor: GSAISteeringAgent) -> bool
Callback for the proximity to call when finding neighbors. Keeps track of every
that was found but only keeps the one the owning agent will most likely collide with.