June has been a busy month. I went to the biggest yearly KDE development sprint in Randa, Switzerland, along with a few dozens of programmers, and made a series of tutorials on Krita 3’s new features.
May has been a busy month. I did my best to keep up with everyone on social networks, to give a hand to the Krita developers, with their Kickstarter campaign…
Krita 3.0 is a major update to an already powerful application. New rendering engine, animation toolset, grid, guides, snapping… there’s a long list of new tools to discover. Let’s explore them together in this article!
Have you ever wondered how to access a file from your database based on a variable in your front matter in Hugo? This tutorial will show you how to achieve that using the index function.
On this page, you can find a list of the graphic tablets I recommend for Game Art Quest. Flat tablets are perfect for everyone to start with at a low price, while screen tablets are a better fit if you do a lot of line work.
A lot has been going on lately. I’m done with all of my contracts, and now working full time on Game Art Quest, the Krita training series. In this post, I’ll tell you what I’m going to release next and what were the results of the community vote. We’re also taking a look at the new pre-alpha of Krita 3.0!