I’ve been traveling around the country for a bit less than a month, and the experience was incredible. A great occasion to improve in Japanese. But now it’s time to get back to GDQuest and produce new tutorials for you.
The first volume of Game Art Quest is done. 6.2 hours of free Krita tutorials. What next? The answers are in this post.
It has been a while since the last behind the scenes post. Time for a batch of fresh news about Krita, GDQuest, and everything alike.
June has been a busy month. I went to the biggest yearly KDE development sprint in Randa, Switzerland, along with a few dozens of programmers, and made a series of tutorials on Krita 3’s new features.
May has been a busy month. I did my best to keep up with everyone on social networks, to give a hand to the Krita developers, with their Kickstarter campaign…
Krita 3.0 is a major update to an already powerful application. New rendering engine, animation toolset, grid, guides, snapping… there’s a long list of new tools to discover. Let’s explore them together in this article!