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Exploring grid-based movement

By: Nathan Lovato - September 17, 2015

Grid-based movement is the easiest one to manage whenever your game character needs to interact with its environment, as you don't have to manage complex collisions. That is why we're exploring it in this video.

Made by

Nathan Lovato

GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.