Coins, Portals, and Level

By: Nathan Lovato - June 21, 2020

Let's add the collectible coins, portals to teleport between levels, and do level design to make our game playable.

In this video, you will get to create collectible coins that increase your score, portals that teleport the player between levels, and will do level design, so you can test your character, your enemy, and have fun with it.

Through this, you will get to see the tilemap and learn one way to do level design in Godot. You will use the area 2D node for collectibles, learn about changing scene at runtime, and more.

Made by

Nathan Lovato

GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.

3 comments

How do I get the AnimationTrackKeyEdit to appear in the Inspector? I tried clicking it like you did but it doesn’t come up
Reply to jake

Enter your email to get notified when someone replies to your comment.
We encrypt your addres with a strong 256-bit AES encryption.
We'll only use your address for notifications. You can unsubscribe anytime.