Now the game works, let's add the score, the interface, and give the player the ability to pause the game.
This third part focuses entirely on the user interface and gives the player the ability to pause the game, which you will need to do in pretty much every project.
After this, I recommend our tactical RPG movement series. It’s completely free and focuses on grid-based movement, in a demo inspired by Fire Emblem and Advance Wars.
Our intro to steering behaviors is also really useful if you want to see something different, more related to artificial intelligence and top-down movement. These movement functions are super helpful in game development.
GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.