Do you want to learn to make games, but you don’t know where to start?
There are loads of free Godot tutorials and other courses out there. There’s an overwhelming amount of them, really.
Getting started, it’s crucial to learn from the right persons, especially if you’re new to programming.
That’s why we created this free curated learning path.
We made, collected, and reviewed dozens of free resources to help you learn to make your first video games with the free and open-source game engine Godot.
This learning path will take you from zero to completing your first games.
In this guide, you’ll get free resources to learn:
- What the open-source Godot game engine is
- How to get into game development
- How to get started making games
- How to create your first games with Godot
This guide is for people who are new to game development. If you are an experienced developer, check out our developer’s learning path instead.
Getting into the right mindset
Learning to make games is a journey.
The journey of a thousand miles begins with one step.
Your first creation may not be your dream game, but you’re going to learn and grow a lot taking your first steps.
You’re going to discover a world full of wonders where the further you go, the more creative the process becomes.
It is good to have an end to journey toward; but it is the journey that matters, in the end.
Ursula K. Le Guin
As you will see, there are many great tutorials and tools you can use to learn game creation from anywhere, for free, today.
Can I make my dream game?
Game creation takes time and effort.
Game developers continuously need to learn new tricks and enjoy the creation process.
I cannot tell whether you will create your dream project or not, depending on how crazy it is.
Still, you can undoubtedly make games that you and other people will enjoy, even alone.
It just takes time and dedication.
Great things are not done by impulse, but by a series of small things brought together.
Vincent Van Gogh
What is Godot?
Godot is a feature-packed 2D and 3D game engine with a fully-fledged editor, but it is different from the other big game engines out there.
It is Free and Open Source Software, funded by the community, backed by large organizations like Mozilla or Microsoft, and lead by a team of experienced developers shooting for the stars.
With its permissive MIT license, there are no conditions or strings attached, even for a commercial project. It’s free to use in any circumstance.
How to get started making games
This section is for you if you know little about game creation and programming. The guide and videos below give some insights into what you should expect:
- Making Your First Game: Basics, by Extra Credits, gives great advice on how to make your first game, and general insights on how games are made.
- Become a Game Developer: How to Learn to Code is our guide to learn computer programming.
- Game Engines: what are they and how to choose the right one?
Create your first games with Godot
The best way to learn something new is through a balance of practice and brushing your fundamentals.
Here, we’ve decided to focus on a hands-on approach, which is what we recommend focusing on first: creating actual games.
It’s motivating to start that way.
But we also included a few resources that go through some theory to help you better understand how game engines and programming work.
Getting Started with Godot in 2021 is a free course that covers everything you need to get started with Godot. By the end, you’ll create complete 2D and 3D games from start to finish.
Intro to GDScript for Programming Beginners. Learn Godot’s simple programming language for games, GDScript. GDScript is designed specifically for games and for Godot, so it is faster to pick up than most programming languages out there.
Mobile Game: Circle Jump by KidsCanCode is an end-to-end game development series going through the process of building a one-touch attractive mobile game.
3D Roll the Ball by BornCG is a playlist that includes a tutorial series to create a small 3D game from scratch.
Make a Match 3 game like Candy Crush using Godot by Mister Taft Creates is a step-by-step series that goes through the creation of a complete match-3 game, like Candy Crush. It is the longest series in this section, requiring some dedication.
Here’s a series of useful guides to use along with the videos above: the GDScript guide explains GDScript core concepts.
Every Godot game developer will, without a doubt, have to search a thing or two about GDScript, and this is the number one place to find the answerers.
Become a more independent developer
There soon comes the point at which sticking to step-by-step tutorials isn’t enough to grow anymore. Most of the learning happens when you experiment. For every tutorial you follow, you should spend several hours trying to add new mechanics to your last project.
After all, the goal is to get to the point where you can make your own games, right? And no tutorial will do that for you.
To get you one step away from the tutorial zone, the resources below go a little deeper into what game design and development are about.
They won’t turn you into a pro right away, of course, but rather give you a taste of what’s to come:
Game Design Tutorial is a playlist - lots of beginner-friendly examples of how to get started on actual (small) game creation, from a designer point of view
Basic Principles of Game Design goes through high-level ideas on how to think about objectives that make a game engaging and fun. How to structure the workflow around these ideas
So, You Wanna Make Games is a series by Riot Games, creators of League of Legends, that introduces you to some key art-related jobs in the game industry.
Now you got your feet wet with the introductory material above, you want to go further. Here are a few extra resources to explore moving forward.
We’ve selected the following resources to give you a peek into the vast array of skills a game developer needs to hold or at least know about to be successful:
The Book of Shaders is one of the best resources out there to get started with shaders, simple programs to manipulate your game’s art in real time, in your game.
The book explains how shaders work and what you can achieve with them. At the time of writing, this book is incomplete but still invaluable.
Godot’s Introduction to Math for Game Developers will give you some insights into the kind of maths you will often use in your games, starting with vectors.
If you’re allergic to mathematics, you should still give it a read! The approach is different from the way you probably learned at school.
The next part in this series, Learn to Make Games with Godot: Developer Edition, explores advanced resources for more experienced developers who want to go one step further, or perhaps go from being hobbyists to becoming professionals.
Răzvan C. Rădulescu
GameDev. enthusiast, passionate about technology, sciences and philosophy. I believe we should freely share our knowledge.