Godot 4: New Features Demos
This project collects over 20 interactive demos to help you explore Godot 4's features hands-on. Each demo is a self-contained scene inside a gallery-style menu where you can run it and study the code behind it.
The demos cover a wide range of engine features introduced across Godot 4 and its releases:
- 2D and 3D lighting and particles
- Physics and performance benchmarks
- AI navigation using the built-in navigation system
- Networking and multiplayer architectures
- Tilemaps, tweens, and UI with flexbox layout
- Animation retargeting and audio polyphony
- GDScript new syntax and features
We built these demos in collaboration with the Godot Foundation for the official Godot 4.0 release. This video from that release walks through many of the key improvements that the demos are based on:
A few highlights
Here is a small selection from the project. There is much more to discover once you open it.
Text handling was reworked from the ground up in Godot 4, and this demo showed the text rendering quality, dynamic scaling, and translation support, including right-to-left language support:

This physics benchmark illustrated the improved collision detection, stability, and performance. Since the Godot 4.0 release, the engine kept improving, and in the latest versions, we now use the Jolt Physics backend, which has become the default 3D physics backend for Godot:

The following demo highlights the new tile mapping system as well as 2D directional lights and shadows:

This rainy scene showcases the new particle trails and particle collision detection, which simulate rain lines that slide against rooftops:

The rendering engine was rebuilt from the ground up with new global illumination. This little diorama uses the voxel-based global illumination, which offers good quality dynamic lighting at a medium performance cost for small to moderately sized scenes:

This physics sandbox demo is another playground to test physics, including different physics properties and physics materials, and the newly introduced Ragdoll physics in Godot 4:

Credits
These demos were built with feedback from Godot engine developers who helped us get the details right:
- Fales
- Paulloz
- Tokage
- iFire
- Smix8
- Calinou
- Raulsntos
download files
updates / code patches