Lifecycle (term)
2025/12/27
- Type
- Learning Resource
- Format
- Glossary Article
- Version
- General
- Subject Tags
- Created
- Updated
- 2026/02/16
- 2025/12/27
In OOP parlance, the term "lifecycle" refers to the logic governing creation, lifetime, and destruction of an object.
For example, when opening a file, GDScript needs to:
Often, in GDScript, we talk of "lifecycle" when discussing the order in which functions are called during the node lifecycle. For example, when a node is added to the scene tree, the _enter_tree() function is called. When the node is removed from the scene tree, the _exit_tree() function is called. Other objects rarely have a lifecycle per se, even if all objects have at least the _init() function.
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