Theme

2025/12/27

Type
Learning Resource
Format
Glossary Article
Version
General
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Copyright 2016-2026, GDQuest
Created
2026/02/16
Updated
2025/12/27

Theme

In Godot, a theme is a resource that contains a collection of resources and controls the appearance of the user interface. It is used to style the various UI elements in the editor and in the game.

You can assign a theme to a Control node by setting its theme property. This will apply the theme to the node and all its children.

By default, Godot applies a built-in theme to all controls. This is what gives the controls their initial look. You can override this by creating a new theme and assigning it to the root node of your user interface scenes.

Themes are made up of several properties and resources, including:

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