Theme
2025/12/27
- Type
- Learning Resource
- Format
- Glossary Article
- Version
- General
- Subject Tags
- Created
- Updated
- 2026/02/16
- 2025/12/27
In Godot, a theme is a resource that contains a collection of resources and controls the appearance of the user interface. It is used to style the various UI elements in the editor and in the game.
You can assign a theme to a Control node by setting its theme property. This will apply the theme to the node and all its children.
By default, Godot applies a built-in theme to all controls. This is what gives the controls their initial look. You can override this by creating a new theme and assigning it to the root node of your user interface scenes.
Themes are made up of several properties and resources, including:
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